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About This Game Story-central RPG with turn based combat, expansive scenario and refined gameplay.For the full credits and copyright of the game, please view the game manual.White Pearl can only be downloaded for PC Windows systems.Please leave a review!FeaturesWhite Pearl features: - 35 hours of main story- Hours of additional content- Post game content (to be added in 2.0)- A story which deeply explores the characters, and also the world around them.-> The story focuses on multiple perspectives of the characters which all eventually join up.- A crafting system (infusing materials with elements, creating gear based from this, and reinforcing existing gear)- Turn based battle system with interesting abilities and effects, cooldowns, and cast times.- Interesting gameplaySynopsisThe world of Ottrea constantly undergoes a period of calamity, known as Dark Eras. It is believed that the Dark Eras are caused to happen due to the Priori, who sow the seeds of darkness within the world.As to why they happen, it is unknown.White Pearl follows the story of Pearlto, how he met characters with intertwined connections and pasts - and how he became tasked with preventing the forthcoming of the Fifth Dark Era.This, coupled with the looming threat of the Priori (who are the antagonists of the game), means Pearlto is under immense stress in order to keep peace within Ottrea - lest calamity happen a fifth time.Even so, the origins of the world still lie in mystery, but a certain someone is there to discover it all.Main CharactersPearlto Divinia: A man of a religious folllowing, childhood friend of Katkin's and person of authority and empathy. Even when faced with a dark threat he is tasked to destroy, he feels regret. Should he question his faith?Katkin Elderflower: A friend which Pearlto needed. Born and raised in a restrictive and nobled family just like Pearlto, the two became friends quickly. However, she conceals her family's purpose and origin to the party. Will she tell them, or will her past continue to haunt her. She will have to learn to deal with the past.Elsay Valenheart = Sister to Elrise, she is a woman of a well-mannered nature. She struggles with empathising with other people, but she is not without heart.Elrise Valenheart = Brother to Elsay, his outward appearance appears to be morbid and cold, however a traumatic experience has formed him into what he is. He harbours a dark secret unknowingly.Elyswer Vael = A man of humour, he can lighten up the mood quickly. He is also childhood friends with U'vharr. This man was once an airship pilot.U'vharr Tia = The king of Ancarna, a town of richness and gold, although the recent shortage has left the town with a decreased budget – they still have plenty to depend on. When heir to the throne at a young age, he could not fit in with the other children of the town and so he turned to Elyswer.Cassopeia Kinnear = A woman skilled in the arts of dark magic, she learns of her identity and connection to a figure long forgotten.Many more to meet...Gameplay - CombatCombat in White Pearl is turn-based.The player will decide what action each character would take. When all actions have been decided, the turn will begin - along with the enemy's.Some skills have a charge time, meaning that the character who is charging the skill cannot take any actions while they are charging the skill during their turn, and must wait for it to finish to execute the skill.Furthermore, some skills have a cooldown - meaning they will have to be used strategically. Gameplay - FieldPlayers may interact with objects in the field, outside of combat.Most of the time, interaction with these objects is crucial to progression within the game - such as solving a puzzle.Also, there are lore books around the world of Ottrea which can be found and read by the player. These lore books detail more about the mythology and history of Ottrea - but aren't necessary to read as the main story will cover more than enough.Gameplay - ContentBesides from the main quest, there are also numerous sidequests you can complete - and areas to unlock and find. Doing this additional content will reap great rewards!There is also crafting within the game, which is unlocked once the first chapter is complete. You can make entirely new gear, or reinforce gear which you already own. You do all this by using materials, with certain ones being dropped by enemies and materials such as leather or cloth available at shops. a09c17d780 Title: White PearlGenre: Action, Adventure, Free to Play, Indie, RPGDeveloper:Harry GillPublisher:Harry GillFranchise:Chronicles of OttreaRelease Date: 23 Dec, 2017 White Pearl Full Crack [crack] white pearl milton keynes. white pearl imran series. white pearl hotel goa. white pearl images. white pearl ring design. white pearl necklace set. white pearl theatre. white pearl uk. white pearl necklace meaning. white pearl oia. white pearl wall paint. pearl white keyboard theme. white pearl quartzite slab. white pearl theatre review. white pearl menu. white pearl from steven universe. pearl white 2018 honda accord. white pearl onions. white pearl quartzite. pearl white 5008. white pearl uses. white pearl dentistry. white pearl facial peeling. white pearl jelly. white pearl flats. white pearl stone benefits in hindi. white pearl of the indian ocean. white pearl 1911 grips. white pearl quotes. white pearl gold necklace. pearl white engine. white pearl milk hojicha. pearl white 67 mustang. white pearl drop earrings. mac white pearl pigment. white crystal pearl tricoat 062. pearl white honor 9 lite. white pearl zanzibar. white pearl wallpaper. pearl white 2018 chevy impala. white pearl black oceans. pearl white 4runner. white pearl set. white pearl dress. white pearl necklace with gold. white pearl 2018 movie. white pearl headband The clash for the crown is coming!: Add the game to your wishlist and stay updated!. Irony Curtain premiere to celebrate the Leader’s birthday - 16/05 - Irony Curtain release to PCs!: 16 May 2019 marks one of the most importantest events in the country of Matryoshka! The Great Leader will be celebrating his birthday – and for this reason the Enlightened Father of the Nation has decided to bestow Irony Curtain: From Matryoshka with Love to the Matryoshkans! The game will be available on Steam ! The Departament of Propaganda prepared a short teaser introducing the citizens of the West to the details of Evan’s visit in the bestest country in the world: https://www.youtube.com/watch?v=vH42MjPlGBg&feature=youtu.beIrony Curtain: from Matryoshka with Love is a satirical point and click adventure game set in the weird, totalitarian country of Matryoshka. It's the backdrop of the misadventures of the lowly pen-pusher Evan who accidentaly becomes a pawn in a spy war between two powers. Irony Curtain will be available on Steam on May 16th 2019. If you’d like to disscuss or ask questions – talk to us on our Steam Forum! https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/. Irony Curtain: new trailer released!: Operation File no: 13498172391The plan is in motion [stop] We have commenced the implementation stage [stop] New materials on the Matryoshkan Case can be found below [stop] Agents, do not reveal your identities yet [stop]Irony Curtain: From Matryoshka with Love is dropping in with a brand new trailer!https://www.youtube.com/watch?v=QLfdTL8mPGsRead in the [classified] file cases before they are intercepted by enemy agents! Grab the chance to embark on a spy adventure taking place right in the middle of a clash between two powers. Step in the shoes of Evan, a lowly pen-pusher, who visits the weird, communistic Matryoshka – and is incidentally involved in a Lukewarm War intrigue.Irony Curtain: From Matryoshka with Love will be coming in Q2 2019.https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/. Our love letter to point and clicks - launching tomorrow!: We love classic point and click adventures. That’s why we decided to write a love letter to classic p’n’cs - in the form of Irony Curtain. Creating a game that channeled our nostalgia and allowed us to include our collective experiences of the communist regime in Poland in a humorous way was a dream come true. We believe there still are people who love this particular genre as much as we do – and maybe that there are more who will be hooked on point and clicks after playing the right game, hence the mixture of nostalgia and improvements we presented in Irony Curtain. Since the story is one of the most important elements in classic p'n'c games , so we made sure to have a well-written plot and interesting characters - Irony Curtain is about a goofy pen-pusher who gets tangled up in the spy-standoff between two powers. We wanted Evan to be likeable while also making him Guybrushingly funny – he's an unwilling troublemaker and works really well juxtaposed with all the other characters, such as the ruthless Leader or Anna - who's smart, capable, mysterious... We wanted strong personalities to match the story and then we peppered it all with puzzles. A lot of puzzles. And when we say “a lot” - we mean it. And mini-games too. This is where our HOPA background comes in – we're really good in mini-games. They’re not a classical p’n’c mechanic, but we know they enrich the gameplay, allow to pace it and also are a good excercise for the brain. It’s also a tribute to our legacy – we even have one hidden object scene in Irony Curtain as an easter egg! And believe us when we say - there’s plenty easter eggs for you to enjoy – try to find out if there really are 1951 hidden around Matryoshka. You can also read our previous Steam announcement on the topic here. That’s another point where the past intertwines with the present, bringing in jokes for both the fan of The Lord of the Rings and F.E.A.R alike. We strived to create a game both familiar but also somehow innovative – that's why the interface is exactly as you know it from other games. If you’re a p’n’c player, you’ll know your way around from the getgo – the inventory, the icons telling you what kind of an action is available, etc. As both players and creators we know that being frustrated is not fun – the game is supposed to be a challenge (like in the old, golden days) but at the same time we wanted the solutions to be more reasonable than “use chickend and bucket to make a helicopter”. The point is to get the satisfaction of solving a riddle using your brain, not a walkthrough. The puzzles in Irony Curtain can be ambigous, challenging but never absurd (and some of them can even be solved in multiple ways). The only absurdity you’ll encounter is the historical absurds that we really lived through. Yes, bribing people was normal. Yes, TP was a precious commodity and we stood in unending queues. But we hope that thanks to this you’ll not only get some mind excercise but also will learn about the oddities we had to live through back in the day. When we pitched the game as ‘Deponia meets Papers, please’ we were hoping to add value to the genre we loved talking about topics we cared about. And we believe we did. We hope we brought to the table all the things classical p’n’cs represent: humour, wit, riddles and story that’ll draw you for long hours (up to 10 😉) so that the fans of classical point and click adventures will feel at home with Irony Curtain – and those who are new to the genre will get hooked! Irony Curtain premieres on the 16/05 https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/. My Brother Rabbit available this Fall!: Add the game to your wishlist and stay updated!. Creating dialogues in Irony Curtain: Irony Curtain: From Matryoshka with Love is a game full of different characters talking to each other. In fact, some puzzles can be solved only by choosing the right dialogue option. That’s why in today’s episode of Behind the Irony Curtain we’d like to tell you more about the process of creating dialogues in our game. Writing dialogues is just the beginning of the process. There are over 5471 lines of text in Irony Curtain and every one of them needs to be properly inserted into the game, to make sure all characters say exactly what Game Designer wants, in the exact time and place. Here’s how it looks in Irony Curtain: 1. Every game character usually has more than one dialogue line. One of the ways to operate it is to use logical TRUE/FALSE flags. These flags helps us determine the state of knowledge of a specific character or whether an event of which the character speaks has already taken place. 2. Each dialogue is built in the editor as a separate “tree” consisting of successive “nodes” connected with each other by lines defining the order in which the dialogue of the character appears. 3. To be honest, “writing” dialogues is just filling the form fields. It looks more or less like this: Create a new dialogue in the editor and give it a name. Then inform Level Designer about the circumstances in which it should be launched (eg. when Evans checks on the Prisoner); Create the first Node (a red dot on the editor screen) and enter the necessary information (into the form on the right side of the screen): Who is talking The Dialogue text (or several dialogues if they should be drawn) (Optional) The Dialogue text when repeating the talk (Optional) If the dialogue happens not on the location but on zoom – whose head and on which side should it be displayed (Optional) Text display time (it’s useful when testing the game without recorded Voice Overs which determine the text display time in the finished game) Where the text should appear on the screen (e.g. over the character or over the radio speaker) (Optional) Actions to be made before or after the dialogue (e.g. acquiring an item or activating a logic flag “character X already knows about Y") Create another dialogue node and fill it in Connect the first node with the second one Rinse & Repeat ;)4. After creating the entire “tree” for all the dialogues we generate so-called “keys”. Keys consist of the location number, dialogue name, text position in the tree and the first letter specifying the character. 5. Thanks to this we can assign a specific Key to a Node, and not just the text. All texts with Keys can be saved to a shared Excel sheet with different languages. As a result, the different language versions of the game have the appropriate dialogues. That is all in this episode of Behind the Irony Curtain. We hope you enjoyed it and don't forget to add Irony Curtain to wishlist!https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love. Q&A with Irony Curtain Team!: Comrades,Usually, d̶i̶c̶t̶a̶t̶o̶r̶s benevolent Fathers of a Nation don’t tend to answer questions – they ask them!But today the tables turn – go ahead and ❓ask anything❓: the Irony Curtain dev Team will answer all your conundrums in an Irony Q&A!Ask away in the comments below and at the beginning of February we'll answer them all in a Q&A video. 🎥Meanwhile, don't forget to add Irony Curtain to your wishlist!. Noir Chronicles: City of Crime Irony Curtain reviews digest (SPOILER: they're awesome!): Comrades! It’s been over two weeks since Matryoshka has opened the Iron(y) Curtain to the Western World and we’re overwhelmed by all positive feedback we’ve received from you and from the press. (By the way, if you didn’t leave Irony Curtain steam review yet, now it’s the best time to do it!) If you hadn’t come across to any of the reviews in the web (which is, in the words of our Matryoshkan Scientists “99,9% impossibru”), here’s a small digest to what was going on since the release: "Irony Curtain: From Matryoshka with Love is a wonderful point-and-click adventure that simultaneously feels very nostalgic and yet very much a modern evolution of the genre classics that inspired it. (…) the journey is filled with fantastic art, lovable characters, varied gameplay, and loads of fun gags, all wrapped up nicely in a story about being the change you want to see. This game comes highly recommended for those looking to have a good laugh and enjoy a very polished adventure at the same time.” - Adventure Gamers[adventuregamers.com] (4,5/5) “Irony Curtain is the funniest game of the year. It’s also a great tribute to the PC clickers of old, and a good PnC game in its own right.” - WellPlayed[www.well-played.com.au] (8/10) “It is brilliantly written, carefully designed and put together; and most of all, seriously brilliant satire. GO PLAY THIS GAME” - Impulse Gamer[www.impulsegamer.com] (5/5) "To be honest, I didn’t expect to enjoy Irony Curtain as much as I did, but when I found myself chuckling at even the first lines of the game, I was a goner."- Darkstation[www.darkstation.com] (4,5/5) "Irony Curtain: From Matryoshka with Love delightfully intertwines a playful and original concept with an intelligent gameplay, making it one of the most memorably games of the year so far."- All About Casual Game [www.criticalhit.net](4,5/5) "(...) Irony Curtain is an enjoyable puzzle game that delivers an outlandish yet compelling narrative and will definitely keep your attention all the way through if you’re a fan of off-beat humour and absurd puzzles."- Critical Hit [www.criticalhit.net](8/10) Thank you so much for your support – all the positive reviews and comments on Steam, the private messages, and social media comments. Glory to Matryoshka! https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/. Traverse the dream worlds to solve a frightening mystery!: Add the game to your wishlist and stay updated!. Restore peace in the realm of the Five Kingdoms!: Add the game to your wishlist and stay updated!

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